Here below is a list of Professor Angehrn's most recent publications (2008-2009).
- "InnoTube: a video-based connection tool supporting collaborative innovation" (with Angelo Marco Luccini and Katrina Maxwell), Interactive Learning. Environments, Volume 17, Issue 3, September 2009, pages 205-220.
- "EagleRacing: Addressing Corporate Collaboration Challenges Through an Online Simulation Game" (with Katrina Maxwell), Innovate, Journal of Online Education, vol. 5, Issue 6, Aug/Sept 2009.
- "Understanding the Organizational Dynamics of Change in China A Multimedia Simulation Approach" (with Shuming Zhao, Huifang Yang, Philippe Leliaert, and Leo Van Geffen), The Chinese Economy, vol. 41, no.3, May-June 2008, pp. 68-89, and the 2005 LingHe reference article: "Changing Chinese Firms: Overcoming Resistance" (with Shuming Zhao, Huifang Yang, Philippe Leliaert, and Leo Van Geffen), INSEAD Quarterly, No.11, July-September 2005.
- "Designing Collaborative Learning and Innovation Systems for Education Professionals" (with Angelo Marco Luccini, Katrina Maxwell, and Federico Rajola), Emerging Technologies and Information Systems for the Knowledge Society, Lecture Notes in Computer Science, vol. 5288/2008, pp. 167-176 , Springer Link, September 2008.
- "TENTube: A Video-based Connection Tool Supporting Competence Development" (with Katrina Maxwell), International Journal of Emerging Technologies in Learning (iJET), vol. 3, (2008).
- Serious Games on the Move 08
- "Coopetition" (with Claudia Loebbecke), chapter 3.1 2, vol. 3, in Knowledge Management: Concepts, Methodologies, Tools and Applications (6-volume set) (Premier Reference) (Hardcover), by Murray E. Jennex (Author, Editor), Information Science Reference.
- "Enhancing Social Interaction in Competence Development Networks: A Conceptual Framework" (with Katrina Maxwell and Bernard Sereno), International Journal of Learning Technology (IJLT), vol. 3, N°4, pp 424-442, June 2008.
InnoTube: a video-based connection tool supporting collaborative innovation
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InnoTube: a video-based connection tool supporting collaborative innovation
Albert A. Angehrn (with Angelo Marco Luccini and Katrina Maxwell), published in: Interactive Learning Environments, Volume 17, Issue 3 September 2009 , pages 205 - 220.
Abstract:
Innovation is a key driver of organizational renewal and success. However, providing the right environment for innovative ideas to emerge and develop is not easy. This is further complicated by the fact that the professional environment is increasingly virtual as globally dispersed organizational and inter-organizational teams collaborate on innovative projects, making effective information and communication technologies indispensable. Although many organizations have knowledge management systems, most of these have not been developed with the aim of supporting the innovation process, and many do not even succeed in their primary aim, i.e., supporting knowledge exchange, as they do not take into consideration the emotional, psychological and social needs of individuals.
To address these issues, we have developed a video-based connection tool, InnoTube, which makes full use of social network ties and Web2.0 technologies to support collaborative innovation. InnoTube provides a showcase for innovation-related ideas and their inceptors, as well as proactively encourages the development of social connections and the brainstorming of cross functional globally dispersed teams.
Results of a successful initial pilot study in the automobile industry are also presented.
EagleRacing: Addressing Corporate Collaboration Challenges Through an Online Simulation Game
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Albert A. Angehrn (with Katrina Maxwell), "EagleRacing: Addressing Corporate Collaboration Challenges Through an Online Simulation Game," in: Innovate, Journal of Online Education, vol 5., Issue 6, Aug/Sept 2009.
Albert A. Angehrn and Katrina Maxwell discuss EagleRacing, a simulation that does not rely on a virtual world. Rather, EagleRacing, which is designed to teach collaboration skills to managers and decision makers, relies on an episodic video story to create a simulation narrative. Participants, who may be online or on site, use group decision support technology to facilitate collaboration with a small team around a series of mission-critical dilemmas; the decision a team makes at each juncture determines how the narrative develops. The simulation provides a learning experience that can help managers, decision makers, virtual teams, and online communities reflect on the challenges and opportunities of collaboration and group decision making.
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Understanding the Organizational Dynamics of Change in China
A Multimedia Simulation Approach
download article (pdf, INSEAD library catalog)

S. Zhao, Albert A. Angehrn, H. Yang, P. Leliaert, and L. Van Geffen.
“Understanding the Organizational Dynamics of Change in China, A Multimedia Simulation Approach," The Chinese Economy, vol. 41, no.3, May-June 2008, pp. 68-89.
Abstract:
The LingHe Simulation offers an advanced multimedia learning tool for Chinese and foreign managers who want to implement organizational change in current business in China. Besides being recognizable and realistic, the simulation context strives to "force" managers to make mistakes (on the premise that one learns as much if not more from one’s mistakes as from one’s successes) and avoid "quick-fix" solutions, including, for instance replacing the entire top-management layer and subsequently imposing the intended changes.
Changing Chinese Firms: Overcoming Resistance

As a further reference to the LingHe Simulation , see also: Albert A. Angehrn, Philippe Leliaert, Shuming Zhao, Leo van Geffen, Huifang Yang (2005), "Changing Chinese Firms: Overcoming Resistance," INSEAD Quarterly, No.11, July-September 2005.
Designing Collaborative Learning and Innovation Systems for Education Professionals
download article (pdf, INSEAD library catalog)
Albert A. Angehrn, A.M. Luccini, K. Maxwell, and F. Rajola. “Designing Collaborative Learning and Innovation Systems for Education Professionals," in Emerging Technologies and Information Systems for the Knowledge Society
Book Series: Lecture Notes in Computer Science
Volume: 5288/2008
Book: Emerging Technologies and Information Systems for the Knowledge Society
Pages 167-176
Subject: Collection Computer Science
Date:Saturday, September 20, 2008
TENTube: A Video-based Connection Tool Supporting Competence Development
download article (pdf, INSEAD library catalog)
Albert A. Angehrn, and Katrina Maxwell: “TENTube: A Video-based Connection Tool Supporting Competence Development” International Journal of Emerging Technologies in Learning (iJET), vol. 3 (2008)
Abstract:
The vast majority of knowledge management initiatives fail because they do not take sufficiently into account the emotional, psychological and social needs of individuals. Only if users see real value for themselves will they actively use and contribute their own knowledge to the system, and engage with other users. Connection dynamics can make this easier, and even enjoyable, by connecting people and bringing them closer through shared experiences such as playing a game together. A higher connectedness of people to other people, and to relevant knowledge assets, will motivate them to participate more actively and increase system usage. In this paper, we describe the design of TENTube, a video-based connection tool being developed in CALT to support competence development. TENTube integrates rich profiling and network visualization and navigation with agent-enhanced game-like connection dynamics.

Serious Games on the Move 08
The proceedings to the "Serious Games on the Move 08" (Otto Petrovic and Anthony Brand, Eds.) presents all results of the June 2008 conference (of the same name) on game software applications that are designed to do more than entertain.
ISBN: 978-3-211-09417-4 (forthcoming in January 2009)
Professor Angehrn's presentation, as part of this collection, is entitled: "Game Hostile Environments."
The focus of the contents lie on research results and developments in the rapidly moving field of serious games and their potential use in education and training as well as in the presentation of several showcases.
This volume is written for multimedia designers, pedagogues.
Keywords: 2D/3D game environments cross-platform content mobile learning game models simulation games.
Coopetition

Albert A. Angehrn and Claudia Loebbecke: Joint chapter entitled: “Coopetition”, in Encyclopedia of Knowledge Management, 2nd edition (forthcoming 2009), Information Science Reference.
A book edited by David G. Schwartz, Bar-Ilan University, Israel.
Abstract:
This article introduces the scientific literature on Knowledge Management Under Coopetition and then describes the concept of Coopetitive Learning and Knowledge Exchange Networks (CoLKENs), their components, and their generic structure. It reviews CoLKEN fundamentals and components, and suggests a CoLKEN taxonomy. Key research questions are followed by generalized key insights from studying CoLKENs as the setting for Knowledge Management Under Coopetition. The article then examines the levers for managing CoLKENs, and closes with future trends and brief conclusions.
Enhancing Social Interaction in Competence Development Networks: A Conceptual Framework
download article (pdf, INSEAD library catalog)
Albert A. Angehrn, K. Maxwell, and B. Sereno: “Enhancing Social Interaction in Competence Development Networks: A Conceptual Framework," International Journal of Learning Technology, (IJLT), vol. 3, N°4, pp 424-442, June 2008
Abstract:
This paper addresses the challenge of enhancing social interaction through value-added connections among online community members engaged in knowledge exchange. We report on our exploration of three types of connection dynamics: 1 features enabling network members to visualize and browse through relationship networks; 2 intelligent agents; and 3 innovative game dynamics aimed at stimulating the identification and establishment of value-adding connections between users and knowledge assets, individuals, groups and communities. We describe here how such dynamics could be embedded in lifelong competence development networks.
Contact
Professor Albert A. Angehrn
INSEAD
Boulevard de Constance
77305 Fontainebleau, France
Email: [email protected]
Contact information on the INSEAD Europe Campus:
- Office PMLS 0.22, telephone extension 4361
- Assistant to Professor Angehrn: Estelle Demanze