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Keywords
Collaboration and Coordination Models; Game Theory; Teams and Group Decisions; New Product Design and Development
Working Paper
Workers in knowledge-intensive industries often complain of having too many meetings, but organizations still give little thought to deciding when or how often to meet. In this paper, the authors investigate the efficiency and robustness of various coordination scheduling rules. They consider a situation where workers are engaged in a common activity (e.g., software programming) that can be divided into largely independent, parallel production tasks, but that necessitates periodic coordination.